Check the earliest missing state
- Confirm a generator is placed before rebuilding the connection.
- Confirm power is active before extending the grid.
- Confirm the current settlement responds before chasing a later city.
Use this Power a City progression and money guide for villages, cities, cash, and cash per second. Follow the confirmed generator-to-city loop without invented thresholds. This settlement progression follows the village-to-city objective and labels unknown thresholds. Cash progression means time-based earnings; rates and multipliers remain unavailable. The visible sequence covers generator, settlement, cash, grid, and energy-source progression.
Need a different starting point? Return to the Power a City guide hub to choose beginner, generator, or grid help.
Place a generator and confirm that the live game shows power being created before working on a settlement connection.
Connect the available energy to the village or city objective shown in your session. Exact device controls are not published here.
The official description says cash is earned every second. Compare only the costs and upgrade changes visible in the live game.
Extend the network toward the next visible settlement objective after confirming the current destination responds.
Use a better energy source only when the live game exposes the unlock. Names, order, and thresholds are not publicly listed.
The confirmed high-level sequence is generators, power creation, settlement connection, upgrades, grid expansion, and later energy-source unlocks. Exact thresholds are not published.
The official description says cash is earned every second, but it does not publish the rate or formula.
Compare the choices visible in your session against the current settlement job. No universal first upgrade can be named from the available public data.
The game description supports expanding toward larger cities, but it does not publish a settlement list or unlock requirements.